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How to use.
Just do it!!!.
Of course, before that, needs to add “Camera Shake” to “Data Asset” in this path("Plugins/GmAdvancedCineCameraManager/GmDataTable”).
The name of "CameraShake" to be activated must match the "Row Name" of "Data Table".
And in the "PlayerController" class that controls your "Character", replace "Player Camera Manager Class" with this plugin's Camera Manager Class.
This is everything you need to use the plugin!!!
You can also use camera shake events to automatically stop after a certain amount of time has passed.
Of course, there is no problem if you customize all the camera shake classes that can be added to the data table :)
And now, go ahead and create your awesome game! :)
++ Additional Update
- Gm Change View Mode
- Gm Toggle Aiming Event
- Gm Get Use Aiming (Pure)
- Gm Get Is Aiming (Pure)
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