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GmRapidInventorySystem 1.0.4(Update Note)

by 개발의 묘미(GaeMyo) 2024. 2. 2.
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Bug Fixed

  • Fixed a bug that would cause a crash when pressing "Drop Item" 
    after using up all items in the inventory.
  • Fixed an issue where, when duplicate items that were already in the inventory were acquired, a new independent entity for the duplicate item was created and added.

Added features

  • A new "UGmRIS_QuickBarComponent" class has been added.
  • A new "UGmRIS_EquipmentManagerComponent" class has been added.
  • GetControllerFromActorInfo(const FGameplayAbilityActorInfo& InCurrentActorInfo); Function added.
  • AddInitialInventory(AController* InTargetController, TArray<TSubclassOf<UGmRIS_InventoryItemDefinition>> InInitialInventoryItemDef); Function added.

 

 

More information

 

 

 

before

(Fixed an issue where, when duplicate items that were already in the inventory were acquired, a new independent entity for the duplicate item was created and added)

 

 

 

after

 

 

 

 

(Added AddInitialInventory() Global Function)

Now the "AddInitialInventory()" function has been added, allowing you to set the initial inventory in advance.

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