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🎮The official Discord support channel for Dev GaeMyo's Unreal Engine Marketplace products🎮
List of bugs fixed:
- Solved an issue where focus processing was incomplete
when there was the first item in the "NativeConstruct" section
of a widget that inherited the "UGmRISW_InventoryContainer" class.
(The description panel displays correctly and the first item appears to be automatically selected,
but it does not apply when you click the "Use Item" or "Drop Item" button in that state.)
New features added:
- A "Use Item" button has been added
and the function to use the item is bound. - A "Drop Item" button has been added
and the function to drop all specific items is bound. - The number of items for each item is now
displayed at the bottom of each item's icon.
(Please refer to the photo below for more details.) - New options have been added for setting the initial quantity of an item
and setting the count consumed each time the item is used with the "Use Item" button in the widget.
(This option can be adjusted in "Item Definition")
Before
After
New options have been added for setting the initial quantity of an item and setting the count consumed each time the item is used with the "Use Item" button in the widget. (This option can be adjusted in "Item Definition")
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