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In the future, instead of having to cumbersomely remember and call each unique "Input Id" for each "Input Action", attach a "Gameplay Ability Tag" to the "Gameplay Ability" you want to call with the corresponding "Input Action" as shown in the picture below. It has been updated so that it can be called with the corresponding "Gameplay Ability Tag".
The following process of setting up "GameplayAbility", which will be called "Input Action" in Ver 1.0.0, has been simplified with the newly available "Gm Simple Granted Abilities" node.
The inconvenience of having to remember the existing 'Input Id' for each 'Input Action' has been reduced, and the inconvenience of having to remember and call the "Input Id" every time it is called has been simplified.
From now on, the existing contents above can be replaced with the contents below.
The inconvenient parts of calling as shown below can now be simplified with the newly added node “Gm Ability Local Input Pressed”.
And in the detail panel of "GA_Interact", one of the pre-provided examples, you need to set "Ability Tags" as shown below.
Additionally, in the detail panel of "GA_ToggleInventory", one of the pre-provided example materials, you must set the settings as shown below.
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