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UE MarketPlace Asset Update Note/Gm Rapid Inventory System

Gm Rapid Inventory System Update Note(1.1.0)

by 개발의 묘미(GaeMyo) 2024. 3. 16.
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Gm Rapid Inventory System Update Note(1.1.0)

 

 

 

 

Please refer to the video link below for a tutorial on creating new item presets.

새로운 아이템 프리셋 제작에 대한 튜토리얼은 아래 링크 영상을 참고해 주세요.

https://youtu.be/JYkJ6k6vOdg?si=g4dqcuYHJa0CLoAJ

 

 

 

 

 

 

 

 

An example implementation of the logic you want to execute every time an item in the inventory is used is shown in the photo below.

인벤토리의 아이템이 사용될 때마다 실행하고 싶은 로직에 대한 구현 예시는 아래 사진과 같습니다.

 

Enter the "Payload" type of the "Listen for gameplay Msgs" node as Gm Simple Item Instance, right-click the Output Payload and click "Split struct pin".

"Listen for gameplay Msgs"노드의 "Payload" 타입을 Gm Simple Item Instance로 넣어주고 Output Payload를 마우스 우클릭해 "Split struct pin"을 눌러 줍니다.

 

 

 

 

 

 

 

 

 

Then, the "Output Payload" pin will be separated and accessible variables will appear, as shown in the picture below.

If you apply this example well, you can create and access all events related to inventory anytime, anywhere.

그러면 아래 사진처럼 "Output Payload"핀이 분리되어 엑세스할 수 있는 변수들이 나타납니다. 

이 예시 사례를 잘 응용하면 언제 어디에서든 인벤토리와 관련된 모든 이벤트들을 만들어내고 접근할 수 있습니다.

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